As Marvel Rivals continues to captivate players with its fresh gameplay, the community is buzzing with excitement about potential new features. Recent rumors about a PvE boss fight have sparked hope for a full-fledged PvE mode. However, NetEase has clarified that, at the moment, there are no plans for such a mode. Yet, the door seems to be left ajar for future possibilities.
At the DICE Summit in Las Vegas, we had the opportunity to discuss this with Marvel Rivals producer Weicong Wu. When asked about any plans for a PvE mode, Wu responded:
"For now, we don't have any kind of a PvE plan, but our development team is continuously experimenting with new gameplay modes. So if we found that a new specific game mode is entertaining enough, fun enough, we would of course bring it to our audience."
Following Wu's statement, Marvel Games executive producer Danny Koo chimed in, asking if a PvE mode would be something I'd like to see in Marvel Rivals. After expressing my interest, Wu elaborated:
"Yeah, we believe there are some of our audience that would like the PvE mode. But also, you can see that if we come up with a hardcore PvE experience, that will be totally a different distinctive experience from what we have right now. So our development team has been continuously experimenting with different approaches to achieve that goal, maybe a lighter mode, in a lighter sense of that, and to see what would work best for our game."
While there are no concrete plans for a PvE mode at the moment, Wu's comments suggest that NetEase is exploring ideas for a "lighter" game mode, possibly something akin to a one-off event. The company remains tight-lipped on further details for now.
Marvel Rivals is committed to keeping the game fresh with updates every month and a half, introducing new characters. The Human Torch and The Thing are set to join the roster on February 21. Additionally, discussions with Wu and Koo touched on the possibility of a Nintendo Switch 2 release and whether NetEase was trolling dataminers with fake hero "leaks" in the game's code, which you can read more about [ttpp].