A shocking discovery on Reddit reveals a game-breaking bug in Marvel Rivals that disproportionately affects players with less powerful computers. Low FPS (frames per second) directly impacts several heroes, causing significantly reduced movement speed and damage output! This effectively transforms Marvel Rivals, already a demanding game on PC hardware, into a pay-to-win scenario, where the "payment" isn't to the developers, but rather to upgrade your PC components.
This is clearly a bug, not an intended game mechanic. However, a swift fix isn't guaranteed. The underlying problem stems from the Delta Time parameter, a crucial element in game development that ensures consistent gameplay regardless of frame rate. Addressing this complex issue will likely require considerable developer time and effort.
Currently, the following heroes are known to be affected:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These characters exhibit slower movement, reduced jump height, and diminished damage. Other heroes may also be impacted, though this remains unconfirmed. Until a patch is released, players are advised to prioritize improving their FPS, even if it necessitates lowering graphical settings.