This guide explores the Paralyze condition in Pokémon TCG Pocket, detailing its mechanics, cures, and potential deck-building strategies.
What is Paralyzed in Pokémon TCG Pocket?
The Paralyzed status prevents an opponent's Active Pokémon from attacking or retreating for one turn. It automatically resolves at the start of the next player's turn (after the Checkup phase).
Paralyzed vs. Asleep
Both Paralyzed and Asleep prevent attacks and retreats. However, Asleep requires a coin flip to cure, or strategic actions like evolution or forced retreat. Paralyzed automatically resolves.
Paralyzed in Pokémon Pocket vs. Physical TCG
Unlike the physical TCG, which offers cards like Full Heal to remove Paralysis, Pokémon TCG Pocket currently lacks direct counters. The core mechanic—inability to attack or retreat for a turn—remains consistent.
Which Cards Inflict Paralysis?
Currently, only three Genetic Apex cards inflict Paralysis: Pincurchin, Elektross, and Articuno. Each uses a coin flip, making it a chance-based effect.
How to Cure Paralysis?
Four methods exist:
- Time: The condition automatically ends at the start of your next turn.
- Evolution: Evolving the Paralyzed Pokémon removes the condition.
- Retreat: Retreating the Pokémon removes the condition (as Bench Pokémon cannot have Special Conditions).
- Support Cards: Currently, only Koga offers a counter (effective only on Weezing or Muk).
Best Paralyze Deck?
Paralysis alone isn't a strong deck archetype. Combining it with Asleep, however, offers synergy. An Articuno & Frosmoth deck, utilizing Articuno, Frosmoth, and Wigglytuff ex, provides a potent combination of both effects.
Sample Paralyze/Asleep Deck List:
Card | Quantity |
---|---|
Wigglypuff ex | 2 |
Jigglypuff | 2 |
Snom | 2 |
Frosmoth | 2 |
Articuno | 2 |
Misty | 2 |
Sabrina | 2 |
X Speed | 2 |
Professor's Research | 2 |
Poke Ball | 2 |
This list provides a foundation; adjustments may be needed based on meta shifts and personal playstyle.