Home News Top 12 Multiclass Builds for Baldur's Gate 3

Top 12 Multiclass Builds for Baldur's Gate 3

Author : Gabriella Apr 06,2025

Summary

  • Baldur's Gate 3 players can enhance their gameplay with multiclass combinations, offering more flexible and powerful character builds.
  • Larian Studios is set to introduce new subclasses, which will further enrich the game's dynamics for fans of the RPG.
  • Notable multiclass setups like the Lockadin Staple and God of Thunder provide unique thematic and strategic advantages.

In Baldur's Gate 3, players can immerse themselves in the world of Faerun, utilizing characters from their personal Dungeons & Dragons campaigns. The game presents a challenging scenario with a Mindflayer invasion and an Illithid parasite threatening to transform characters into Mindflayers. This creates a race against time to save the Forgotten Realms and preserve their identities.

While players can stick to a single class throughout their adventures, exploring multiclass combinations opens up opportunities for more dynamic and versatile builds. Multiclassing allows characters to harness the strengths of multiple D&D classes, turning them into multi-faceted warriors ready to face any challenge.

Updated on January 13, 2025, by Rhenn Taguiam: With Larian Studios poised to introduce 12 new subclasses to enhance Baldur's Gate 3 gameplay, fans are eagerly anticipating the chance to experiment with novel character builds. Before these new subclasses, such as the Swashbuckler and Oath of Conquest, alter the game's multiclass dynamics, players can explore existing multiclass setups. Two notable combinations include the Lockadin Staple, blending Paladin and Warlock, and the God of Thunder, a mix of Sorcerer and Cleric.

12 Lockadin Staple (Ancients Paladin 7, Fiend Warlock 5)

Enhance The Warlock’s Utility With All-Around Offense And Defense

Baldur's Gate 3 faithfully adapts the D&D 5e ruleset, drawing inspiration from tabletop RPGs for its most potent builds. The Lockadin Staple is a prime example, leveraging the synergy between the Charisma-based Warlock and Paladin classes. This build maximizes the Warlock's utility and damage potential by incorporating the Paladin's survivability through Heavy Armor Proficiency, along with increased offensive capabilities via Divine Smite and Extra Attack. The Warlock's short-rest Spell Slots allow for frequent use of Divine Smites and the long-range power of Eldritch Blast.

Here’s how players can achieve this build:

LevelClass Choice & FeaturesTotal Spells Available
Level 1Paladin 1: Oath of the Ancients Subclass
- Divine Sense
- Lay on Hands
- Channel Oath: Healing Radiance
- Channel Oath: 1
- Lay on Hands: 3
Level 2Paladin 2
- Fighting Style: Great Weapon Fighting
- Divine Smite
- Channel Oath: 1
- Lay on Hands: 3
- Known Spells: 2 + CHA Mod
- Spell Slots: 2 1st-Level
Level 3Paladin 3
- Divine Health
- Channel Oath: Nature’s Wrath
- Channel Oath: Turn the Faithless
- Oath Spells: Speak with Animals, Ensnaring Strike
- Channel Oath: 1
- Lay on Hands: 3
- Paladin Spells: 3 + CHA Mod
- Paladin Spell Slots: 3 1st-Level
Level 4Paladin 4
- Choose Feat
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 4 + CHA Mod
- Paladin Spell Slots: 3 1st-Level
Level 5Paladin 5
- Extra Attack
- Oath Spells: Misty Step, Moonbeam
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
Level 6Warlock 1: The Fiend Subclass
- Pact Magic
- Dark One’s Blessing
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 2 Spells
- Warlock Spell Slots: 1 1st-Level
Level 7Warlock 2
- Eldritch Invocation: Agonizing Blast
- Eldritch Invocation: Repelling Blast
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 3 Spells
- Warlock Spell Slots: 2 1st-Level
Level 8Warlock 3
- Pact Boon: Pact of the Blade
- New Spell: Mirror Image
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 2 Cantrips, 4 Spells
- Warlock Spell Slots: 2 2nd-Level
Level 9Warlock 4
- New Cantrip: Mage Hand
- New Spell: Hold Person
- Choose Feat: Great Weapon Master: All In
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 5 Spells
- Warlock Spell Slots: 2 2nd-Level
Level 10Warlock 5
- Eldritch Invocation: Fiendish Vigor
- Deepened Pact
- New Spell: Hunger of Hadar
- Replace Spell: Counterspell
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 5 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-Level
Level 11Paladin 6
- Aura of Protection
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 6 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 2 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-Level
Level 12Paladin 7
- Aura of Warding
- Channel Oath: 1
- Lay on Hands: 4
- Paladin Spells: 7 + CHA Mod
- Paladin Spell Slots: 4 1st-Level, 3 2nd-Level
- Warlock Spells: 3 Cantrips, 6 Spells
- Warlock Spell Slots: 2 3rd-Level

11 God Of Thunder (Storm Sorcerer 10, Tempest Cleric 2)

Get Stronger Sorcerer Setups With The Cleric

Baldur's Gate 3's inclusion of Elemental Resistances and Advantages, along with thematic gear, allows players to craft symbolically powerful builds centered around elements. The God of Thunder build combines the Storm Sorcerer's innate ferocity with the combat-centric proficiencies of the Tempest Cleric. While dipping into the Cleric class for only two levels might seem minimal, the key benefit lies in gaining Wrath of the Storm, which provides a Reaction dealing 2d8 Lightning or Thunder Damage upon a failed DEX Save. This functions like a Reaction-based Divine Smite, but with elemental damage. Additionally, at 2nd-Level Tempest Cleric, Destructive Wrath allows players to maximize Thunder or Lightning Damage from a spell using a Channel Divinity Charge and a Reaction, enhancing the Sorcerer's high-level spells.

Here’s how players can achieve this build:

LevelClass Choice & FeaturesTotal Spells Available
Level 1Sorcerer 1: Storm Sorcerer Subclass
- Tempestuous Magic
- New Cantrips: Mage Hand, Minor Illusion, Shocking Grasp, True Strike
- New Spells: Magic Missile, Thunderwave
- Total Sorcery Points: -
- Sorcerer Spells: 4 Cantrips, 2 Spells
- Sorcerer Spell Slots: 2 1st-Level
Level 2Sorcerer 2
- Create Spell Slot
- Create Sorcery Point
- Metamagic: Twinned Spell
- Metamagic: Distant Spell
- New Spell: Witch Bolt
- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-Level
Level 3Cleric 1: Tempest Domain Subclass
- Heavy Armour, Martial Weapons Proficiency
- Spellcasting
- New Cantrips: Thunderwave, Fog Cloud, Guidance
- Wrath of the Storm
- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-Level
- Cleric Spells: 3 Cantrips, 1 + WIS Mod
- Cleric Spell Slots: 2 1st-Level
Level 4Cleric 2
- Channel Divinity: Turn Undead
- Channel Divinity: Destructive Wrath
- New Cantrip: Resistance
- Total Sorcery Points: 2
- Sorcerer Spells: 4 Cantrips, 3 Spells
- Sorcerer Spell Slots: 3 1st-Level
- Cleric Spells: 3 Cantrips, 2 + WIS Mod
- Cleric Spell Slots: 3 1st-Level
Level 5Sorcerer 3
- New Spell: Scorching Ray
- Metamagic: Quickened Spell
- Total Sorcery Points: 3
- Sorcerer Spells: 4 Cantrips, 4 Spells
- Sorcerer Spell Slots: 4 1st-Level, 2 2nd-Level
Level 6Sorcerer 4
- Choose Feat: +2 CHA (ASI)
- New Cantrip: Ray of Frost
- New Spell: Shatter
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 5 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level
Level 7Sorcerer 5
- New Spell: Lightning Bolt
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 6 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level
Level 8Sorcerer 6
- New Spell: Counterspell
- Heart of the Storm, Heart of the Storm: Resistance
- Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 7 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level
Level 9Sorcerer 7
- New Spell: Ice Storm
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 8 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level
Level 10Sorcerer 8
- Choose Feat: Ability Score Increase, Charisma
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 9 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level
Level 11Sorcerer 9
- New Spell: Cone of Cold
- Total Sorcery Points: 5
- Sorcerer Spells: 5 Cantrips, 10 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-Level
Level 12Sorcerer 10
- Metamagic: Subtle Spell
- New Spell: Wall of Stone
- Cantrip: Blade Ward
- Total Sorcery Points: 6
- Sorcerer Spells: 6 Cantrips, 11 Spells
- Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level
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