In the spine-chilling world of *Phasmophobia*, Cursed Possessions like Tarot Cards offer players both thrilling rewards and daunting risks. If you're eager to harness the power of these mystical cards but hesitant about their unpredictable nature, this comprehensive guide will walk you through everything you need to know about using Tarot Cards effectively and safely.
How to Use Tarot Cards in Phasmophobia
Tarot Cards stand out as one of the more perilous Cursed Possessions in *Phasmophobia*, yet they can also deliver some of the most potent benefits if fortune smiles upon you. When you encounter Tarot Cards during your ghost-hunting contract, it's wise to use them in a secure spot on the map, such as near a hiding place or the entrance. This precaution is crucial because drawing a card like Death could trigger a dangerous situation, and being near an escape route could save your life.
Each Tarot Card possesses a unique ability that activates instantly upon drawing. However, there's always the chance of drawing The Fool, which acts like a Joker and results in no effect. You can draw up to 10 cards from the deck without any sanity drain, and it's possible to draw duplicates, each with the same effect.
Here's a detailed look at the 10 different cards you might encounter:
Tarot Card | Effect | Draw Chance |
---|---|---|
The Tower | Doubles ghost activity for 20 seconds | 20% |
The Wheel of Fortune | The user gains 25% sanity if the card burns green; loses 25% sanity if the card burns red | 20% |
The Hermit | Forces the ghost back into its favorite room and traps it inside for 1 minute (cannot override hunts or events) | 10% |
The Sun | Fully restores the user’s sanity to 100% | 5% |
The Moon | Completely drains the user’s sanity to 0% | 5% |
The Fool | Mimics another card before turning into The Fool; burns away and no effects happen | 17% |
The Devil | Triggers a ghost event by the player nearest to the ghost, not necessarily the user | 10% |
Death | Triggers a Cursed Hunt (20 seconds longer than normal hunt); drawing any more cards during | 10% |
The High Priestess | Immediately revives a dead party member | 2% |
The Hanged Man | Immediately kills the user | 1% |
What are Cursed Objects (Possessions) in Phasmophobia?
Cursed Possessions, often referred to as "Cursed Objects," are unique items in *Phasmophobia* that appear randomly on any contract map, influenced by difficulty settings or if you're tackling Challenge Mode. Unlike your standard loadout equipment, which helps you locate the ghost and gather evidence with minimal risk, Cursed Objects serve as high-risk, high-reward tools that can manipulate the ghost's behavior in various ways.
The safety of using these objects varies; some are less dangerous than others, and it's up to you and your team to weigh the risks and benefits. There's no penalty for avoiding them, nor is there a direct reward for using them, but they can significantly alter your gameplay experience.
Each contract features only one Cursed Possession, unless you modify this in Custom settings, and each type has a fixed spawn location. For instance, the Voodoo Doll will always be found in the Garage at 6 Tanglewood Drive.
The game includes seven different Cursed Objects:
- Haunted Mirror
- Voodoo Doll
- Music Box
- Tarot Cards
- Ouija Board
- Monkey Paw
- Summoning Circle
This guide has covered how to use Tarot Cards in *Phasmophobia*. For more insights and the latest updates on the game, including tips on unlocking all achievements and trophies, be sure to check out The Escapist.