Home News Top Civs for Quickest Science Victory in Civilization VI, Ranked

Top Civs for Quickest Science Victory in Civilization VI, Ranked

Author : Jack Apr 05,2025

Top Civs for Quickest Science Victory in Civilization VI, Ranked

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In Civilization 6, achieving a victory can be approached through various paths, with Religious Victories being the quickest, while Culture victories often require more time. Science victories, however, offer a balanced approach and can be expedited with the right Leader. The key to a swift Science victory lies in understanding and leveraging Science bonuses, expanding your empire effectively, and choosing the right civilization and Leader.

Seondeok - Korea

Build Seowons & Promote Governors For Fast Science

Seondeok Leader Ability: Hwarang

Every promotion a Governor has grants +3% Culture and Science to their assigned city.

Korea Civ Ability: Three Kingdoms

Farms get +1 Food and Mines get +1 Science for every adjacent Seowon.

Unique Units

  • Hwacha (Renaissance Ranged unit)
  • Seowon (Campus replacement, +4 Science, -2 Science for adjacent Districts)

Seondeok, one of the Leaders for the Korean civilization, excels in achieving fast Science victories through the strategic use of Seowons and her Leader ability. Early in the game, utilize Magnus' promotion to prevent Population loss when creating Settlers, allowing for rapid expansion. Focus on unlocking Civics that grant Governor Titles to quickly promote Governors, thereby boosting Science and Culture output.

When placing Seowons, ensure they are at least two tiles away from the city center and adjacent to future Mine locations. This setup maximizes the Science output from Mines, which receive an additional boost when next to a Seowon. By establishing numerous cities early and optimizing Seowon placement, you can outpace other civilizations in technological advancement.

Lady Six Sky - Maya

Observatories Have Some Of The Best Science Output

Lady Six Sky Leader Ability: Ix Mutal Ajaw

Cities within 6 tiles of your Capital get +10% to all Yields and receive a Builder when founded, but Cities further away than 6 tiles suffer -15% Yields.

Maya Civ Ability: Mayab

No Housing from Fresh Water or Coast cities; instead, gain +1 Amenity for every Luxury Resource next to the city center. Farms gain +1 Housing and +1 Production if next to an Observatory.

Unique Units

  • Hul'che (Ancient Ranged unit)
  • Observatory (+2 Science from Plantation adjacency bonus, +1 from Farms)

Lady Six Sky's unique ability provides a significant advantage for cities within a 6-tile radius of your Capital, offering extra Yields and a free Builder. To maximize this benefit, settle multiple cities within this radius, ideally five or six, over the course of the game. Position Observatories next to resources that require Plantations or Farms to harness their adjacency bonuses effectively.

By clustering your cities and optimizing Observatory placement, achieving a quick Science victory with the Maya becomes a straightforward endeavor.

Peter - Russia

Absorb Science From Other Civs With Trade Routes

Peter Leader Ability: The Grand Embassy

Trade Routes with other Civilizations grant +1 Science and +1 Culture for every 3 Technologies or Civics they are ahead of Russia.

Russia Civ Ability: Mother Russia

Gain 5 extra tiles on founding a city, Tundra tiles grant +1 Faith and +1 Production. Units are immune to Blizzard, but civilizations at war with Russia suffer double penalties inside Russian territory.

Unique Units

  • Cossack (Industrial Era)
  • Lavra (Replaces Holy District, expands by 2 tiles in the nearest city whenever you spend a Great Person there)

Peter is renowned for his versatility in Civilization 6, excelling in various victory types. His ability to generate Science and Culture through Trade Routes ensures he remains competitive. To leverage this, focus on expanding early and building Campuses near mountains. Enhance your trading capabilities with Currency Exchange and Harbor Districts to maximize the benefits of your Science and Culture-generating routes.

While Peter is typically suited for Culture and Religious victories, with strategic expansion and trade, he can achieve fast Science victories as well.

Hammurabi - Babylon

A Wide Empire Can Overcome -50% Science Easily

Hammurabi Leader Ability: Ninu Ilu Sirum

When building any District (except Government Plaza), get the lowest-cost building for that district for free. Also, receive a free Envoy when building any other district.

Babylon Civ Ability: Enuma Anu Enlil

Eurekas instantly unlock respective Technologies, but suffer -50% Science across your entire empire.

Unique Units

  • Sabum Kibittum (Ancient Melee unit)
  • Palgum (+2 Production and +1 Housing, +1 Food for all Fresh Water adjacent tiles in this city)

Hammurabi's strategy for a quick Science victory in Civilization 6 revolves around rapid expansion and leveraging Eurekas. Despite the -50% Science penalty, establishing multiple cities mitigates this drawback. Focus on triggering Eurekas early on by diversifying your efforts across various activities.

In the early game, prioritize Currency, Production, and city growth while triggering Eurekas. Place Spies in technologically advanced civilizations to gain more Eureka opportunities. By the end of the Classical era, aim to have established around six cities, each with a Campus. Utilize Hammurabi's ability to get the Library for free, and use accumulated Gold to purchase secondary Campus buildings for a significant Science boost.

By focusing on Eurekas and expanding your empire, you can advance several ages ahead of other civilizations, setting the stage for a successful Science victory and completing the Space Race before competitors catch up.

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