The Pokémon Trading Card Game Pocket, developed by Creatures Inc., is currently under scrutiny following the recent launch of its much-anticipated trading feature. The update, which went live last week, has been met with widespread criticism from players who feel the system imposes overly restrictive limitations on gameplay enjoyment.
In response to the backlash, Creatures Inc. took to X (formerly Twitter) to issue a statement acknowledging player feedback and expressing gratitude for their continued support. The company explained that the trading mechanic was designed with the intent of preventing abuse through multi-account farming or botting, but admitted that some of the implemented restrictions are now hindering casual play experiences.
The developer promised that Trade Tokens—required to perform trades—would soon be available as rewards in upcoming events, though it has already fallen short of this commitment. The Cresselia ex Drop Event, launched today on February 3rd, offers no Trade Tokens despite being advertised as part of the solution just one day prior.
Trading Restrictions Spark Player Outcry
In addition to existing mechanics that limit pack openings, Wonder Picks, and other features without real-money spending, the new trading system introduced a controversial currency known as Trade Tokens. Players have criticized the steep cost associated with acquiring these tokens, which require sacrificing five cards of the same rarity before being allowed to trade one.
Creatures Inc. defended the design choice, stating: “The item requirements and restrictions implemented for the trading feature were designed to prevent abuse from bots and other prohibited actions using multiple accounts.” It added, “Our goal was to balance the game while maintaining a fair environment for all players and preserving the fun of collecting cards that is core to the Pokémon TCG Pocket experience.”
However, the company’s vague assurances have done little to calm the community. Its statement offers no concrete details regarding what specific changes will be made or when they might arrive, leaving players frustrated and uncertain about future updates.
Unclear Compensation and Ongoing Doubts
Many players remain concerned about whether previous trades will be compensated if adjustments to the token system are eventually rolled out. Those who engaged in trading during the initial days may end up at a disadvantage if the costs are reduced later.
Adding fuel to the fire, Creatures Inc. only released a total of 200 Trade Tokens as premium Battle Pass rewards for subscribers paying $9.99 per month, effective February 1. This limited amount allows for just one trade of a 3 Diamond card—the lowest rarity requiring tokens. Worse still, the latest Cresselia ex Drop Event includes absolutely zero Trade Tokens as rewards, directly contradicting the developer's previous promise.
Monetization Concerns Rise Among Fans
Critics argue that the trading feature appears to be primarily driven by monetization goals rather than enhancing player experience. Reports suggest that Pokémon TCG Pocket generated an estimated $200 million in revenue within its first month alone—before trading was even enabled.
This theory is further supported by the restriction on trading cards rated at 2 Stars or higher. Were such cards tradable, players would no longer need to spend anywhere from $10 to $100+ for a slim chance of randomly obtaining rare cards. One user reported spending approximately $1,500 trying to complete the very first set—a feat made more difficult by the lack of a functional trading economy.
As a result, many players have described the current trading system as "predatory and downright greedy," "hilariously toxic," and a "monumental failure." With mounting pressure from the community, it remains to be seen whether Creatures Inc. will follow through on its promises or continue to delay meaningful change.
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