Josef Fares' Split Fiction, a cooperative adventure game from the creator of It Takes Two, has ignited debate. The game features two female protagonists, a narrative choice that has drawn both praise and criticism. Some critics have labeled the game "feminist propaganda," sparking online discussions.
Fares, known for his direct communication style, responded humorously to these accusations. He pointed out the varied gender dynamics in his previous games (Brothers: A Tale of Two Sons, A Way Out, and It Takes Two), highlighting that his focus remains on creating strong characters regardless of gender. His statement: "Let me tell you something: in Brothers, there were two guys, in A Way Out—two guys, in It Takes Two—one man, one woman, and now two women, and suddenly ‘everyone’s upset.’ […] I don’t care what you’ve got between your legs—good characters are what matter," directly addresses the controversy.
The core of Split Fiction centers on the deeply personal journey of these two women. While many appreciate the innovative gameplay and heartfelt story, others object to the protagonists' gender, viewing it as a forced political statement. These critics argue the choice is unnecessary or overly political. Conversely, supporters champion the game's representation and argue that character gender shouldn't be a point of contention.
Fares' response emphasizes his dedication to compelling storytelling over ideological agendas. He challenges critics to judge the narrative's merit rather than focusing solely on the gender of its leads.
The controversy surrounding Split Fiction reflects ongoing societal discussions about diversity and representation in media. The game's inclusion of two female leads is seen by some as progress, while others view it as a catalyst for broader cultural tensions. Split Fiction, like many games pushing boundaries and exploring new perspectives, inevitably faces criticism. However, its largely positive reception suggests its narrative resonates with a broad audience.