With Monster Hunter Wilds' February 28th launch approaching, Capcom is actively investigating ways to reduce the recommended GPU specifications.
This announcement, originating from the official German Monster Hunter X/Twitter account, also hints at the potential release of a dedicated PC benchmarking tool.
Currently, Capcom suggests an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT for achieving 30 FPS at 1080p. This minimum configuration necessitates a 720p internal resolution and upscaling via DLSS or FSR at the lowest graphical settings.
For a smoother 60 FPS experience at 1080p with upscaling and frame generation technologies, Capcom cites the RTX 2070 Super, RTX 4060, or AMD RX 6700 XT as examples. However, only the RTX 4060 natively supports Nvidia Frame Generation; the 2070 Super and 6700 XT rely on FSR 3, which, as noted in the previous beta, exhibited ghosting artifacts.
Aiming for 60 FPS with frame generation isn't optimal; Digital Foundry suggests a 40 FPS baseline for third-person games. Sub-60 FPS performance with upscaling can lead to noticeable latency and reduced responsiveness.
The open beta revealed performance struggles for players with lower-end hardware, including mid-range cards like the RTX 3060, particularly concerning a low-LOD bug affecting texture detail.
Monster Hunter Wilds utilizes Capcom's RE Engine, previously seen in titles like Resident Evil 7, Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, known for generally strong cross-platform performance.
However, the RE Engine's performance in larger open-world games with numerous NPCs and enemies, such as the anticipated Dragon's Dogma 2, has raised concerns. Capcom's efforts to lower GPU requirements are therefore crucial for the game's PC reception.