
Intergalactic: The Heretic Prophet promises to offer players a vastly more expansive experience compared to the studio's previous titles. Inspired by the likes of Elden Ring, the developers are set to introduce open-world exploration mechanics that encourage players to venture freely across a single, vast planet. This shift represents a significant departure from the more linear structures of their past games.
According to journalist Ben Hanson, the narrative of The Heretic Prophet will revolve around unraveling the mysteries of a long-lost civilization and exploring a new religion, which will play a pivotal role in the game's storyline. While the exact extent to which the game will embody the classic open-world concept remains uncertain, it's clear that the developers are committed to providing a more open and exploratory experience.
In a notable change, The Heretic Prophet will be the studio's first project where players will navigate the game world solo, without the aid of companions or allies. Neil Druckmann emphasizes that this design choice aims to evoke a profound sense of solitude within an uncharted universe, while also deeply exploring themes of faith and religion. The game's setting is an alternate future on the planet Sempiria, isolated from the rest of the galaxy for over 600 years, where players will follow the journey of bounty hunter Jordan Moon as she fulfills her contract.
Druckmann also highlights that the game's development drew inspiration from titles such as Half-Life 2 and Monkey Island. This influence suggests a move away from conventional guidance, leaning instead towards a narrative style where players must actively piece together the story's fragments themselves.
Intergalactic: The Heretic Prophet was unveiled at The Game Awards 2024, though a specific release date has yet to be announced. As anticipation builds, fans are eager to see how this new direction will unfold in the studio's latest venture.
