Home News "Space Marine 2 Public Test Server Launches with Major Update 7.0 Changes"

"Space Marine 2 Public Test Server Launches with Major Update 7.0 Changes"

Author : Matthew Apr 03,2025

The first public test server for Warhammer 40,000: Space Marine 2 is now live, providing an early glimpse into the much-anticipated Update 7.0 and its accompanying patch notes. Focus Entertainment and Saber Interactive have shared preliminary notes for the PTS version, which encompass most of the features slated for Update 7.0, though they caution that the final version may differ as they continue to refine and fix bugs.

For PC players who have access to the PTS, Update 7.0 introduces a wealth of new content and enhancements. A new PvE mission, "Exfiltration," has been added, alongside a new secondary weapon, the Inferno Pistol, available for the Vanguard, Sniper, and Heavy classes. Players can now engage with prestige ranks in PvE, and private PvP lobbies are also part of this update. For those who enjoy customizing their Space Marines, new colors such as Volupus Pink and Thousand Sons Blue are available, along with Bulwark cloth and hands recoloring. Additionally, PvP rewards have been boosted by 50%, and new champion skins for the Imperial Fists and Space Wolves classes are introduced.

Significant balance changes are also included in Update 7.0. An expanded weapon arsenal in PvE means all classes now have more weapon choices, including the notable addition of the Power Sword to the Assault class's default options. The patch notes detail extensive tweaks to various weapons, including adjustments to magazine capacity, accuracy, and range, as well as new perks and modifications to existing ones.

One of the most impactful changes addresses a long-standing issue with the Inferno Operation. Now, if a player reaches the assembly area in the final stage of the level, other players will be automatically teleported there after a short delay, solving the problem of griefing by preventing players from lingering outside the area and blocking progress.

The patch notes for Update 7.0 also cover adjustments to several operations, such as the addition of new voiceovers in the Obelisk mission to clarify objectives. Bug fixes are another focus of this update, addressing issues with weapon stats, perk interactions, and gameplay mechanics to enhance the overall experience.

Warhammer 40,000: Space Marine 2 Update 7.0 PTS Patch Notes:

New Features

  • New PvE mission: Exfiltration
  • New Secondary Weapon (PvP & PvE): Inferno Pistol for the Vanguard, Sniper, and Heavy classes.
  • Prestige ranks in PvE.
  • PvP Private lobbies.
  • Customization:
    • New Colors (Volupus Pink and Thousand Sons Blue)
    • Bulwark Cloth Recoloring
    • Hands Recoloring
    • Rewards increased by 50% in PvP.

Balancing

  • Extended Weapon arsenal in PvE: All classes now have a larger weapon choice.

    • Heavy: Heavy Bolt Rifle | Heavy Bolt Pistol
    • Tactical: Combat Knife | Plasma Pistol | Heavy Bolt Pistol
    • Assault: Power Sword | Plasma Pistol
    • Bulwark: Heavy Bolt Pistol
    • Sniper: Heavy Bolt Pistol | Instigator Bolt Carbine
    • Vanguard: Heavy Bolt Pistol | Bolt Carbine
  • Heavy Bolt Rifle: Reworked the 2 Artificer & 2 Relic versions.

    • Artificer / Salvation of Bakka - Alpha:
      • Magazine Capacity: Increased from 45 to 50
      • Ammo Reserve: Increased from 180 to 200
    • Artificer / Drogos Reclamation - Beta:
      • Accuracy: Lowered from 4.5 to 4
      • Range: Increased from 6 to 8
      • Magazine Capacity: Decreased from 50 to 45
      • Ammo Reserve: Lowered from 200 to 180
      • Added a scope
    • Relic / Gathalamor Crusade - Alpha:
      • Magazine Capacity: Increased from 45 to 55
      • Ammo reserve: Increased from 180 to 220
    • Relic / Ophelian Liberation - Beta:
      • Accuracy: Lowered from 5.5 to 4
      • Range: Increased from 6 to 8
      • Magazine Capacity: Decreased from 50 to 45
      • Ammo Reserve: Lowered from 200 to 180
      • Added a scope
  • Added a maximum cap to restore fade HP per action; and a max target to restore health per action to the following weapons:

    • Heavy Melta Gun
    • Melta Gun
    • Heavy Plasma

Weapon Perks Update

  • Heavy Bolt Rifle:

    • "Able Precision" (Artificer tier): Duration effect increased from 5 to 10 seconds.
    • "Fast Regeneration 1" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage).
    • "Fast Regeneration 2" (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
    • "Head Hunter 2” (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: "Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%."
    • "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
    • "Rampage" (Relic tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
    • "Honed Precision" (Relic tier): Maximum Spread decreased by 25% to 50%.
    • "Chaos Eliminator" (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
    • "Tyranid Eliminator" (Relic tier): Replaced with “Cleaving Fire” (Shots will penetrate Block Stances, dealing 25% of the usual Damage).
  • Bolt Rifle:

    • "Able Precision" (Artificer tier): Duration effect increased from 5 to 10 seconds.
    • "Fast Regeneration 1" (Artificer tier): Replaced with "Adamantine Grip" (Recoil is reduced by 25%).
    • "Fast Regeneration 2" (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
    • "Head Hunter 2” (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: "Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%."
    • "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
    • "Honed Precision" (Relic tier): Maximum Spread decreased by 25% to 50%.
    • "Chaos Eliminator" (Relic tier): Replaced with "Perpetual Penetration" (Each shot penetrates 1 additional target).
    • "Tyranid Eliminator" (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
  • Auto Bolt Rifle:

    • "Honed Precision" (Standard tier): Maximum Spread decreased by 25% to 50%.
    • "Fast Reload" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage).
    • "Fast Regeneration 1" (Artificer tier): Replaced with “Elite Hunter” (After killing a Majoris-level or higher enemy with a Melee Weapon, Headshots deal 25% more Damage for 10 seconds).
    • "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
    • "Perpetual Precision" (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
  • Plasma Incinerator:

    • "Rapid Cooling" (Master-Crafted tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
    • "Rampage" (Master-Crafted tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
    • "Common Cooling" (Artificer tier): Completely reworked, the new perk is “Common Efficiency”: Common Shots generate 20% less Heat. Shots charge 20% slower.
    • "Blast Radius 1” (Artificer tier): Damage radius increased from 5% to 10%.
    • "Blast Radius 2” (Artificer tier): Damage radius increased from 5% to 10%.
    • "Fast Venting" (Artificer tier): Completely reworked, the new perk is “Balanced Cooling”: Weapon cools 20% faster. Charged Shots generate 10% more Heat.
    • "Retaliation" (Relic tier): Duration effect increased from 5 to 10 seconds.
    • "Perfect Radius" (Relic tier): Duration effect increased from 5 to 10 seconds.

Operations

  • Obelisk: Added a few new voiceovers to make the objectives in the final gameplay sequence clearer for players.
  • Inferno: Now, if a player reaches the assembly area in the final stage of the level, the other players will be forcefully teleported there after some time (they will receive a notification about the teleportation after 1:30 and will be teleported 15 seconds later).

Bug Fixes

  • Occulus Bolt Carbine: Fixed a bug where the Master-Crafted - Alpha version of the Occulus Bolt Carbine had -15% spread instead of the +15% spread.
  • Multi-Melta: Fixed a bug where the Rate-of-fire versions of the Multi-Melta did not have an increased rate of fire. Now, the mastercrafted version has a 15% increase in RoF, the artificer version has a 25% increase, and the relic version has a 35% increase.
  • Sniper Class:
    • Sniper Squad Renewal Perk: Fixed incorrect ability charge restoring (15% instead of planned 10%).
    • Sniper Renewal Perk: Fixed typo in description (5% ability charge restored instead of actual 15%).
  • Tactical Class:
    • Radiating Impact Perk: Fixed incorrect bonus stack with Auspex Scan.
  • Heavy Class:
    • Enhanced Force Perk: Fixed bonus to melee Charged attacks that was mistakenly working in addition to bonus to all melee attacks.
  • Trials: Fixed a bug that caused occasional unintentional player's health regeneration in trials.
  • Other: Fixed the notification sound when more than one special enemy spawns.

The introduction of the PTS and the detailed patch notes for Update 7.0 signal a promising step forward for Warhammer 40,000: Space Marine 2. With new missions, weapons, customization options, and significant balance adjustments, players have much to look forward to as the game continues to evolve.

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