In a recent interview, director Junya Ishizaki unveiled exciting details about the upcoming game, Elden Ring Nightreign. He shared that the game's map will undergo "significant landscape changes in the form of procedurally generated volcanoes, swamps, and forests," transforming the map into what feels like a "gigantic dungeon" for players to explore anew each time they play.
We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face. - Junya Ishizaki
This innovative approach aims to diversify gameplay and encourage players to approach the final boss battle differently with each playthrough. By the end of the third in-game day, players must decide which boss to confront, allowing them to strategize and explore specific locations that could offer strategic advantages against their chosen adversary.
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Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom— for example, deciding, 'I need to acquire poisonous weapons to counter this boss.' - Junya Ishizaki
Ishizaki emphasized that the inclusion of roguelike elements in Elden Ring Nightreign is not merely following a trend but a deliberate design choice to "compress" the role-playing experience, making the game more dynamic and engaging.
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