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In Helldivers 2, armor is categorized into light, medium, and heavy types, each impacting your mobility and defensive stats differently. However, the real game-changer lies in the armor's passive abilities, which can significantly enhance your gameplay experience. With a diverse array of armor passives available, understanding which ones to prioritize is crucial for maximizing your effectiveness in combat and survival.
Before you dive into your next mission, check out our comprehensive tier list to help you choose the most advantageous armor passives for any situation.
All Armor Passives & What They Do in Helldivers 2
Helldivers 2 boasts 14 unique armor passives, each tailored to enhance different aspects of your gameplay, from damage absorption to stealth capabilities. These passives are integrated into your body armor, while helmets and capes remain standard-issue without additional perks.
Here's a detailed rundown of all the armor passives in Helldivers 2 and their effects, ensuring you're equipped to handle any mission challenge with the right strategy:
Armor Passive | Description |
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Acclimated | - 50 percent resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | - 80 percent resistance to gas damage. |
Democracy Protects | - 50 percent chance of surviving lethal attacks, such as headshots. - Prevents chest injuries, such as internal bleeding. |
Electrical Conduit | - 95 percent resistance to lightning arc damage. |
Engineering Kit | - +2 grenade capacity. - 30 percent recoil reduction when crouching or prone. |
Extra Padding | - +50 armor rating for improved defense. |
Fortified | - 50 percent resistance to explosive damage. - 30 percent recoil reduction when crouching or prone. |
Inflammable | - 75 percent resistance to fire damage. |
Med-Kit | - +2 stim capacity. - +2 seconds additional stim duration. |
Peak Physique | - 100 percent increased melee damage. - Improves weapon handling by reducing weapon movement drag. |
Scout | - 30 percent reduced range at which enemies can detect players. - Map markers generate radar scans to reveal nearby enemies. |
Servo-Assisted | - 30 percent increased throwing range. - 50 percent additional limb health. |
Siege-Ready | - 30 percent increased reload speed of primary weapons. - 30 percent increased ammo capacity of primary weapons. |
Unflinching | - 95 percent reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
Our armor passive tier list for Helldivers 2 is based on version 1.002.003, evaluating the effectiveness and utility of each passive across various missions and enemy types.
Tier | Armor Passive | Why? |
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S Tier | Engineering Kit | Additional grenades offer versatile tactical options, from destroying enemy structures to controlling crowds. |
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Med-Kit | Enhanced healing capabilities significantly increase survival rates, especially with synergistic boosters. |
Siege-Ready | Boosts ammunition and reload speed, making it ideal for handling large enemy groups with high-fire-rate weapons. |
A Tier | Democracy Protects | Provides a strong defensive boost, particularly effective in early game scenarios against lethal attacks. |
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Extra Padding | Increases overall armor rating, offering broad damage resistance across all enemy types. |
Fortified | Essential for missions against Automatons, reducing damage from explosives and improving weapon stability. |
Servo-Assisted | Enhances strategic deployment of stratagems and grenades, particularly effective against Terminids. |
B Tier | Peak Physique | Useful for specific situations involving melee combat or high mobility, but less impactful overall. |
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Inflammable | Highly situational but valuable for fire-based strategies and missions on fire-prone planets. |
Scout | Provides tactical advantage through enemy detection, though lacks broader utility compared to higher tiers. |
C Tier | Acclimated | Limited utility due to the rarity of encountering all four damage types in a single mission. |
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Advanced Filtration | Only beneficial in specific gas-centric builds, offering minimal overall impact. |
Electrical Conduit | Effective only against the Illuminate and less impactful compared to other options. |
Unflinching | Offers marginal improvements in combat effectiveness, with minimal impact on gameplay. |