CD Projekt Red is setting a new standard for NPC development in The Witcher 4. Following feedback on Cyberpunk 2077 and The Witcher 3, the studio aims to create a truly immersive world where every non-playable character feels alive and unique.
Game director Sebastian Kalemba explained their new approach: "We have a rule: every NPC should look like they are living their own life with their own story."
This commitment to realism is evident in the first trailer, showcasing the village of Stromford. Villagers are shown adhering to local superstitions, worshipping a forest deity. A scene depicts a girl praying in the woods before Ciri's arrival.
Kalemba further emphasized their dedication to realism: "We aim to make NPCs as realistic as possible – from appearance to facial expressions and behavior. This will create an even deeper immersion than before. We're really trying to set a new bar for quality."
The developers intend for each village and character to possess distinctive traits and narratives, reflecting the cultural nuances of isolated communities.
The Witcher 4 is slated for a 2025 release, and fans anticipate further revelations regarding the game's innovative world and character design.