EA Motive and SEED are set to unveil their cutting-edge work on "Texture Sets" at the upcoming Game Developers Conference. This innovative approach involves consolidating related texture sets into a unified resource, streamlining processing and enabling the creation of fresh textures for games like Dead Space and Iron Man. The session will be spearheaded by Martin Palko, EA's lead technical artist, who will delve into the intricacies of texture and graphic development.
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Gamers are eagerly anticipating this event, hoping to catch a glimpse of gameplay footage or gain further insights into the much-anticipated Iron Man game. Announced back in 2022, details about the project have been scarce, fueling speculation about its potential cancellation. However, EA Motive's involvement in GDC reassures fans that development is actively progressing. The conference is scheduled from March 17 to 21, 2025.
While specifics remain under wraps, it's confirmed that the Iron Man game will offer a single-player experience enriched with RPG elements within an expansive open world, all powered by Unreal Engine 5. Moreover, EA Motive is expected to incorporate the acclaimed flight system from their previous project, Anthem, into this new venture.