A new joint report from Comscore and Anzu reveals fascinating insights into US gamers' habits, preferences, and spending trends. The study, titled "Comscore's 2024 State of Gaming Report," examines gaming behavior across various platforms and genres.
US Gamers Embrace In-App Purchases
Freemium Gaming's Rise to Prominence
The report highlights the remarkable success of the freemium model. A staggering 82% of US gamers made in-game purchases in freemium titles last year. This "free-to-play with optional purchases" model offers core gameplay for free, with additional features, items, and benefits available via in-app purchases. Popular examples include Genshin Impact and League of Legends.
The freemium model's widespread adoption, particularly in mobile gaming, is undeniable. Nexon's Maplestory, launched in North America in 2005, is often cited as a pioneering example, introducing the concept of purchasing virtual items with real money.
The continued popularity of freemium games has fueled significant success for developers and platforms like Google, Apple, and Microsoft. Research from Corvinus University points to the model's appeal stemming from factors like utility, self-expression, social interaction, and competitive gameplay. These elements encourage players to spend to enhance their experience, access new content, or avoid ads.
Comscore's Chief Commercial Officer, Steve Bagdasarian, emphasizes the report's significance, stating, "Our 2024 State of Gaming Report underscores gaming's cultural impact and the crucial role of gamer behavior for brands seeking to engage this dynamic audience."
The report's findings resonate with comments made by Tekken's Katsuhiro Harada earlier this year. Discussing in-game purchases in Tekken 8, Harada highlighted the increasing costs of game development and emphasized that revenue from such transactions directly supports the game's continued development.