Recent statistics about the rank distribution in Marvel Rivals on PC have surfaced on social media, offering both intriguing and concerning insights. One key aspect to focus on is the distribution of players within the Bronze ranks. Notably, everyone who reaches level 10 in Marvel Rivals is automatically placed in Bronze 3, and from there, they must engage in ranked matches to climb the ranks.
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In most competitive games, transitioning from Bronze 3 to Bronze 2 is typically straightforward. Developers often design rank distribution to follow a Gaussian curve (bell curve), positioning the majority of players in the middle ranks, such as Gold. In this model, players at the edges, like those in Bronze, are naturally "pulled" toward the center, with wins yielding more points than losses.
However, the data for Marvel Rivals deviates significantly from this norm. There are four times as many players in Bronze 3 compared to Bronze 2, indicating a rank distribution that is far from Gaussian. This unusual distribution suggests that players may not be engaging with the ranking system as intended. The reasons for this disinterest could vary, but it poses a potential concern for NetEase. This discrepancy could signal underlying issues with the game's competitive structure or overall player engagement, which the developers should investigate to ensure the long-term health and appeal of Marvel Rivals.