Valve has recently released a major update for Deadlock, which includes a comprehensive overhaul of the game's map. The new design shifts from the original four lanes to a more traditional three-lane structure, commonly seen in MOBA games. This change is anticipated to significantly alter gameplay dynamics, requiring players to adapt their strategies and resource distribution. Previously, teams often utilized a "1 vs 2" lane setup, but with the new layout, it's likely that each lane will now see two heroes, prompting a rethink in tactical approaches.
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The map's redesign extends to the positioning of neutral camps, buffs, and other strategic elements. To aid players in getting accustomed to these changes, Valve has introduced a new "map exploration" mode, allowing players to navigate the updated map without the pressure of enemy or allied interactions. This feature is designed to facilitate a smoother transition to the new layout.
In addition to the map changes, the patch modifies the Soul Orb system. Players can now collect souls without needing to deliver the final blow to enemies, which should enhance resource accumulation speed. The effects of the souls have also been updated, with a reduction in their hover time in the air.
Further enhancements include adjustments to sprint mechanics and character balance, ensuring a more refined gameplay experience. The update also introduces support for advanced technologies such as DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0, improving performance across the board. Alongside these, numerous bugs have been fixed, contributing to a smoother overall experience. For those eager to delve into all the changes, the official patch notes provide a detailed list of updates.