Home News Andrew Hulshult 2024 Interview: DOOM IDKFA, Blood Swamps, DUSK, Iron Lung, AMID EVIL, Music, Guitars, Cold Brew Coffee, and More

Andrew Hulshult 2024 Interview: DOOM IDKFA, Blood Swamps, DUSK, Iron Lung, AMID EVIL, Music, Guitars, Cold Brew Coffee, and More

Author : Nova Feb 06,2025

This extensive interview with Andrew Hulshult, a prominent video game composer, delves into his career, creative process, and musical influences. We discuss his work on iconic titles like Rise of the Triad: 2013, Bombshell, Dusk, Amid Evil, Prodeus, and his contributions to the DOOM Eternal DLC, including the highly acclaimed IDKFA soundtrack.

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Hulshult recounts his journey, from early collaborations with 3D Realms to his current status as a sought-after composer. He reflects on misconceptions surrounding video game music, emphasizing the artistry and dedication required. The conversation covers his unique approach to blending his personal style with the game's atmosphere, his creative process, and the challenges of balancing artistic vision with commercial considerations. He shares anecdotes about working under pressure, dealing with unexpected setbacks (like a family emergency during the Amid Evil DLC composition), and collaborating with developers.

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A significant portion of the interview focuses on his gear and techniques, including his preferred guitars (Caparison Dellinger 7 and Brocken 8), pickups (Seymour Duncan), string gauges, amplifiers (Neural DSP Quad Cortex with Engel cabinets), and effects pedals. He also discusses his workflow, emphasizing the importance of continuous learning and self-challenge.

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The interview also touches upon his work on the upcoming Markiplier film Iron Lung, highlighting the differences between composing for film and games. He discusses his experience with chiptune music ( Dusk 82), his thoughts on remastering older soundtracks, and his approach to creating music for different games, including his recent work on WRATH: Aeon of Ruin. His opinions on the music industry, mastering techniques, and his favorite bands (Gojira, Metallica, Jesper Kyd) are also explored.

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Finally, Hulshult shares insights into his daily routine, his passion for games like Cities: Skylines and Hunt: Showdown, and his thoughts on the future of his career. The interview concludes with a discussion of his favorite musical memorabilia and his preferred coffee (cold brew, black).

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This interview provides a comprehensive look into the life and work of Andrew Hulshult, offering valuable insights into the creative process and the challenges faced by a successful video game composer.

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