Home News Astro Bot's Cut Content: Bird Flight Level and Headless Astro Revealed

Astro Bot's Cut Content: Bird Flight Level and Headless Astro Revealed

Author : Aria May 01,2025

Astro Bot fans are well-acquainted with the story behind the beloved sponge power-up, but did you know that Team Asobi also experimented with even more outlandish ideas? During GDC 2025, IGN attended a fascinating talk by Team Asobi's studio director, Nicolas Doucet, titled "The Making of 'ASTRO BOT'". Doucet provided a deep dive into the development process of the PlayStation mascot platformer, showcasing early prototypes and cut content that never made it into the final game.

Doucet kicked off his presentation by discussing the initial pitch for Astro Bot, crafted in May 2021, just months after Team Asobi began prototyping. He revealed that the pitch underwent 23 revisions before being presented to top management. The pitch was delivered in an adorable comic strip format, illustrating the game's main pillars and activities, which ultimately proved successful.

A slide from Nicholas Doucet's GDC talk, The Making of 'ASTRO BOT', showing a comic book explanation of the game's pitch.

The creative process at Team Asobi involved extensive brainstorming sessions. Small groups of 5-6 individuals from various disciplines collaborated, jotting down their ideas on sticky notes. This method led to a vibrant brainstorming board, showcasing the team's creativity.

Another slide from the talk, showing sticky note brainstorms from Team Asobi.

However, not every idea progressed to the prototyping stage. Doucet noted that only about 10% of their brainstormed concepts were actually prototyped. The emphasis on prototyping was significant, with team members from all departments encouraged to experiment with their ideas. For instance, audio designers created a theater within Astro Bot to test haptic controller vibrations corresponding to various sound effects, like different door openings and closings.

Another slide from the talk, showing a sponge prototype alongside concept art of Astro Bot becoming a sponge.

Prototyping was crucial for the team, with some programmers dedicated solely to exploring non-platforming concepts. This approach led to the development of Astro Bot's iconic sponge mechanic, which utilized the adaptive trigger for a fun squeezing action and ultimately became a core feature of the game.

Another slide from the talk showing various prototype activities that were made for Astro Bot.

Doucet shared an image showcasing several prototypes, including the balloon and sponge that made it into the game, alongside others like a tennis game, a walking wind-up toy, a roulette wheel, and a coffee grinder, which did not.

He also discussed how levels were chosen and designed around specific mechanics. The goal was to ensure each level offered unique gameplay and didn't feel repetitive. While the same power-up could be used across different levels, its implementation had to vary significantly to maintain freshness. Doucet presented images of a cut level themed around bird flights, which was ultimately removed due to its similarities to other levels using the monkey power-up.

Another slide, showing a cut level from Astro Bot alongside two other implemented levels.

Towards the end of his talk, Doucet touched on the game's final scene, warning of spoilers. In the original ending, players were to reassemble a completely dismembered Astro Bot, which proved too distressing for some. The final version opted for a more intact Astro Bot, enhancing player comfort.

A clip from Doucet's presentation showing the original ending of Astro Bot.

Doucet's presentation offered a wealth of insights into the development of Astro Bot, a game that IGN praised with a 9/10 score, describing it as "A fantastically inventive platformer in its own right, Astro Bot is particularly special for anyone with a place in their heart for PlayStation."

Latest Articles
  • "Like a Dragon: Editions Detailed for Pirate Yakuza in Hawaii"

    ​*Like a Dragon: Pirate Yakuza in Hawaii* is set to launch on February 21 across multiple platforms, including PS5, PS4, Xbox Series X|S, and PC. This latest addition to Sega's renowned series of games centered around Japanese organized crime introduces the iconic character Goro Majima to the tropica

    by Mia May 01,2025

  • Marvel Rivals Leak Hints at Five New Heroes

    ​SummaryA new leak teases 5 new heroes, including Professor X and Colossus, joining Marvel Rivals, exciting fans of the 6v6 shooter.Previous leaks hinted at additions like Valkyrie and Sam Wilson, increasing anticipation among players.While unconfirmed, fans eagerly await possible debuts of new chara

    by Oliver May 01,2025

Latest Games
BTS Chibi Piano Tiles

Music  /  2.3  /  29.70M

Download
確率クレ

Arcade  /  8.0.0  /  22.2 MB

Download
Blue Hero Shooter: Survival

Adventure  /  0.5.3  /  135.5 MB

Download