Doom: The Dark Ages – A Medieval Twist on Classic Gameplay
EDGE magazine recently unveiled new details about Doom: The Dark Ages, promising a significant shift in the franchise's formula. The upcoming title prioritizes narrative, presenting a more linear storyline compared to previous entries where lore was primarily delivered through collectible text. This medieval-themed installment will feature the largest levels in the series' history, offering a unique blend of dungeon crawling and open-world exploration.
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Game director Hugo Martin and studio head Marty Stratton highlighted key aspects: The game's atmosphere will be distinctly medieval, with a reduction in futuristic elements. Even the iconic Doom weaponry will receive a stylistic overhaul to fit the new setting. Levels are structured into "acts," progressing from confined dungeons to expansive, explorable areas. Adding to the gameplay variety, players will gain control of both a dragon and a mech.
A groundbreaking addition to the Slayer's arsenal is a versatile shield that functions as a throwable chainsaw. Its impact varies depending on the target material (flesh, armor, energy shields, etc.). The shield also facilitates a dash attack for rapid battlefield movement, compensating for the absence of double jumps and roars from previous games. Furthermore, the shield allows for parrying, with adjustable difficulty settings and precise timing requirements.
Parrying serves as a "reload" for melee attacks, while successful melee combat replenishes ammunition for ranged weapons—a mechanic reminiscent of DOOM Eternal's chainsaw. Melee combat options include a fast gauntlet, a balanced shield, and a slower mace.
