Yokar-Feng Ji, the president of Game Science studio, recently shed light on the challenges they face with the Xbox Series S. He pointed out that the console's 10GB of RAM, with 2GB reserved for the system, poses significant optimization hurdles. According to Ji, mastering the art of optimizing games for such hardware demands years of experience. However, these remarks have sparked a wave of skepticism among the gaming community. Many players suspect that the true obstacle might be an exclusive agreement with Sony, while others criticize the developers for what they perceive as a lack of effort, especially when other, more demanding games have successfully been ported to the Series S.
The timing of these revelations has further fueled the debate. Given that Game Science was aware of the Series S specifications since its announcement in 2020, gamers are questioning why these issues are only coming to light now, years into development. This skepticism was amplified after Game Science announced the Xbox release date at The Game Awards 2023, leaving many to wonder about the consistency of their statements.
Community reactions have been vocal and varied. Some players have expressed outright disbelief, while others have accused the developers of laziness. Comparisons to other successful ports like Indiana Jones, Starfield, and Hellblade 2 on the Series S have been used to argue that the problem lies with Game Science's approach rather than the console's capabilities.
As of now, there is no definitive answer from Game Science regarding the release of Black Myth: Wukong on Xbox Series X|S. The ongoing debate underscores the complexities of game development and the high expectations of the gaming community.