Marvel Rivals Addresses Low FPS Damage Issue Affecting Several Heroes
Players of Marvel Rivals experiencing reduced damage output at lower FPS settings, particularly with heroes like Dr. Strange and Wolverine, can breathe a sigh of relief. The developers have acknowledged a bug affecting damage calculations at 30 FPS and are actively working on a fix.
The highly popular hero shooter, launched in early December 2025, boasts an impressive 80% player approval rating on Steam (over 132,000 reviews). However, recent reports highlighted a glitch impacting damage dealt by certain heroes at lower frame rates (30 FPS). Affected characters include Dr. Strange, Magik, Star-Lord, Venom, and Wolverine, with damage reduction varying across their abilities.
A community manager's post on the official Discord server confirmed the issue, noting movement problems at lower FPS that extend to damage output. While a precise fix date isn't available, the upcoming Season 1 launch (January 11th) is expected to address the problem. If not completely resolved then, a subsequent update will follow.
The root cause appears to be a client-side prediction mechanism, a common programming technique to minimize perceived lag. This mechanism, however, seems to be the source of the damage discrepancy.
The community manager's statement didn't provide an exhaustive list of affected heroes and abilities, but specifically mentioned Wolverine's Feral Leap and Savage Claw. The damage reduction is reportedly more apparent against stationary targets than in live matches. The developers are committed to resolving this issue, ensuring a balanced and enjoyable experience for all players regardless of their FPS settings.