Monster Hunter Wilds: A Legacy Forged in Crossovers
Monster Hunter Wilds boasts numerous enhancements and new features, but its development was subtly shaped by earlier crossover events in Monster Hunter: World. Specifically, collaborations with Final Fantasy XIV and The Witcher 3 significantly influenced Wilds' design.
Naoki Yoshida, director of Final Fantasy XIV, suggested a key HUD improvement during the FFXIV crossover event. This led to the implementation of on-screen attack names in Wilds, a feature initially glimpsed in the Behemoth fight within the World crossover. This fight, notable for its difficulty and the display of Behemoth's attack names, directly inspired this change. The inclusion of the "Jump" emote, mirroring Final Fantasy's Dragoon class, further solidified this influence.
The overwhelmingly positive player response to the Witcher 3 crossover in Monster Hunter: World proved equally impactful. The success of Geralt's voiced dialogue and choice-driven conversations demonstrated the potential for a more communicative protagonist in future installments.
This positive reception directly contributed to the inclusion of expanded dialogue options and a speaking protagonist in Monster Hunter Wilds, a stark departure from previous entries. Director Yuya Tokuda confirmed this inspiration, highlighting the Witcher 3 collaboration as a successful test of player receptiveness to these changes.
Tokuda's foresight, evident in his proactive pursuit of the Witcher 3 collaboration, demonstrates Capcom's forward-thinking approach to game development. The success of these collaborations ultimately shaped the core gameplay experience of Monster Hunter Wilds, proving that even seemingly small collaborations can have a significant impact on a game's evolution. For a deeper dive into Monster Hunter Wilds, check out IGN First's exclusive coverage.