TMEditor

TMEditor

3.2
Descrição do aplicativo

A 2D Game Map Editor for Tiled Worlds

TMEditor is a free tool designed to help you efficiently create custom map layouts. It's flexible enough to define abstract elements like collision zones, enemy spawn points, and power-up locations. All this information is stored in the widely supported .tmx file format.

How Does TMEditor Work?

The core workflow for building maps with TMEditor involves these key steps:

1. Set your map dimensions and base tile size.

2. Import tilesets from image files.

3. Arrange tiles on your map canvas.

4. Insert custom objects to represent non-tile elements.

5. Export your map as a .tmx file.

6. Load the .tmx file into your game engine and process it accordingly.

Features

- Orthogonal and isometric map views

- Support for multiple tilesets

- Multiple object layers

- Multi-layer editing: Use up to eight layers to add rich detail to your maps.

- Custom properties for maps, layers, and objects

- Built-in editing tools: Stamp, Rectangle, Copy and Paste

- Tile flipping capabilities

- Undo and redo functions (currently for tile and object placement)

- Supported object types: Rectangle, ellipse, point, polygon, polyline, text, and image

- Object placement on isometric maps

- Background image support

- Export formats: XML, CSV, Base64, Base64-Gzip, Base64-Zlib, PNG, Replica Island (level.bin)

What's New in Version 1.0.27

Last updated on Oct 4, 2024

Bug fixes.

Captura de tela
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