Warner Bros.' decision to cancel the Wonder Woman game and shutter Monolith Productions left fans heartbroken. However, comic book writer and consultant Gail Simone, a collaborator on the project, reveals the game's exceptional quality, describing it as nothing short of incredible.
Simone lauded the game as a remarkable accomplishment. "It was truly breathtaking," she stated. "While confidentiality prevents me from divulging specifics, rest assured, immense effort was dedicated to creating not just a fantastic game, but a genuinely exceptional Wonder Woman experience—a landmark achievement."
Simone highlighted the team's unwavering commitment. "The entire team poured their hearts into it. Programmers, artists, designers—everyone was deeply invested in achieving perfection. Their dedication to excellence was truly inspiring; I've rarely encountered such a committed group."
Monolith reportedly meticulously integrated every facet of the game with the DC Universe, ensuring authenticity and depth. Simone believes comic fans would have considered it a "dream come true." Despite its cancellation, the project stands as a testament to the studio's ambition and innovative spirit, a potential cornerstone of superhero gaming history that sadly never saw the light of day.