Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studios co-founder, criticizes Unreal Engine's limitations for complex, open-world games, suggesting it was a contributing factor to The Witcher 4's troubled development. He claims Unreal struggles with intricate environments, particularly vegetation, stating, "Unreal works well for deserts and rocks, but the engine couldn't handle trees for a long time." Vavra points out that Nanite technology falls short in rendering realistic foliage.
A CD Projekt employee, according to Vavra, confirmed difficulties adapting scenes that functioned perfectly on the RED Engine to Unreal Engine, resulting in significant production challenges. Vavra questions CD Projekt's decision to switch from their own capable RED Engine to Unreal Engine for an open-world title, noting that most open-world developers utilize proprietary engines.
He also highlights the high system requirements of Unreal Engine, requiring expensive hardware inaccessible to many players.
Despite being released years ago, the first Kingdom Come: Deliverance maintains significant player interest. The highly anticipated sequel, launching February 4th, promises enhanced graphics, refined combat, and a historically-grounded narrative continuing Indřich's story.
This article summarizes the latest information on the upcoming release, including system requirements and estimated playtime. We will also provide download instructions upon release, ensuring you're among the first to experience the medieval atmosphere of Kingdom Come: Deliverance 2.