Sony's copyright claims against Bloodborne fan projects are intensifying. Following a DMCA takedown of the popular Bloodborne 60fps mod last week, Lilith Walther, creator of the impressive Bloodborne PSX demake, reported a copyright claim on a YouTube video showcasing her work. The claim originated from MarkScan Enforcement, a company confirmed by modder Lance McDonald to be working on behalf of Sony Interactive Entertainment – the same entity responsible for the takedown of his 60fps patch.
This aggressive action by Sony has sparked speculation, particularly given recent advancements in PS4 emulation allowing for a near-remaster experience of Bloodborne at 60fps. While Sony remains silent, McDonald suggests a "copium theory": that these DMCA takedowns are a preemptive measure to clear the way for an official 60fps remake or remaster, preventing conflicts with fan projects in search results.
The situation highlights the ongoing frustration surrounding Bloodborne's future. Despite its critical acclaim and persistent fan demand for a next-gen patch, remaster, or sequel, Sony has yet to officially address the game's status. Former PlayStation executive Shuhei Yoshida offered a personal theory suggesting Hidetaka Miyazaki's desire to maintain creative control, and Sony's respect for his wishes, are the underlying reasons for the game's inactivity.
While Miyazaki has previously acknowledged the game's potential on modern hardware and FromSoftware's lack of IP ownership, he consistently deflects direct questions about a sequel or remaster. The lack of official news, coupled with Sony's recent actions, leaves the future of Bloodborne uncertain, despite the fervent hopes of its dedicated fanbase. The game remains dormant nearly a decade after its initial release, leaving fans to speculate and continue their own creative endeavors, even in the face of legal challenges.