The studio is currently on a hiring spree, with new job listings for senior combat system designers, especially those proficient in Unreal Engine 5 and skilled in boss fight design. This move signals that the team is dedicated to enhancing the combat system for their upcoming project, which might be an extension of the Hellblade series or an entirely new venture.
The primary aim of these enhancements is to diversify and enrich combat encounters, making them more intricate and responsive to the game's environment. While the Hellblade series has been renowned for its top-notch combat choreography, the battles have historically been somewhat linear and repetitive. The new system seeks to revolutionize this by incorporating more dynamic enemy interactions, ensuring that each fight feels fresh and unique. The studio appears to be inspired by games like Dark Messiah of Might and Magic, where battles are significantly influenced by a range of environmental elements, location-specific features, diverse weaponry, and the protagonist's unique abilities. This approach could transform the combat experience into something much more varied and engaging for players.