Ghost of Tsushima's sequel, Ghost of Yotei, aims to overcome a major criticism leveled at its predecessor: repetitive gameplay. Developer Sucker Punch is actively working to counteract this, promising a more varied open-world experience.
Ghost of Yotei: Embracing Exploration and Variety
Addressing Repetitive Gameplay in Ghost of Tsushima
In a recent New York Times interview, Sony and Sucker Punch shed light on Ghost of Yotei, focusing on its new protagonist, Atsu, and a key improvement: less repetitive open-world gameplay. Creative director Jason Connell explained, "Open-world games often suffer from repetitive tasks. We're striving for unique and varied experiences in Yotei." He also confirmed the addition of firearms alongside the katana, offering players expanded combat options.
Despite Ghost of Tsushima's respectable 83/100 Metacritic score, criticism regarding repetitive gameplay was prevalent. Reviews highlighted the game's similarity to Assassin's Creed-style open-world adventures and suggested that a smaller scope or more linear structure might have been beneficial.
Player feedback echoed these concerns, with many citing repetitive enemy encounters and gameplay loops as drawbacks. This feedback, while not overshadowing the game's positive aspects, clearly influenced Sucker Punch's approach to the sequel.
Sucker Punch is prioritizing the avoidance of repetitiveness in Ghost of Yotei, while maintaining the series' signature cinematic presentation and stunning visuals. Creative director Nate Fox stated, "When developing the sequel, we focused on the core elements of a 'Ghost' game—transporting players to the beauty and romance of feudal Japan."
Revealed at September 2024's State of Play, Ghost of Yotei is slated for a 2025 PS5 release. The game promises players the "freedom to explore" the breathtaking landscapes of Mount Yotei at their own pace, as confirmed by Sucker Punch's Sr. Communications Manager, Andrew Goldfarb, in a PlayStation blog post.