This extensive interview delves into the creation of FuRyu's action RPG, Reynatis, slated for Western release on September 27th. We hear from Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura. The conversation covers the game's development, inspirations, collaborations, and much more.
TAKUMI, director and producer at FuRyu, shares his role in conceptualizing, producing, and directing Reynatis. He expresses delight at the game's positive reception, particularly the enthusiastic response from Western audiences exceeding expectations. He notes the strong connection fans of Tetsuya Nomura's works (like Final Fantasy and Kingdom Hearts) have made with Reynatis.
The discussion touches upon the Japanese player response, with TAKUMI highlighting the appreciation from fans of Nomura's style and their engagement with the game's narrative. He emphasizes that while Final Fantasy Versus XIII served as inspiration, Reynatis is a wholly original creation.
TAKUMI addresses the game's development challenges, including the pandemic's impact and ongoing updates to refine gameplay and address technical issues. He assures Western players that they'll receive a polished version.
The interview details TAKUMI's direct approach in collaborating with Yoko Shimomura and Kazushige Nojima, relying on personal connections and informal communication. His personal admiration for their previous works in Kingdom Hearts and Final Fantasy series respectively, is revealed as the driving force behind these collaborations.
TAKUMI discusses his action game influences and the creative balance between maximizing platform reach and delivering a high-quality gaming experience. He also explains FuRyu's internal approach to PC development, mentioning a recent PC title developed internally.
The interview explores the NEO: The World Ends With You collaboration, revealing TAKUMI's direct approach to Square Enix, and the rarity of such cross-company collaborations in the console gaming space.
TAKUMI clarifies the platform selection process, with the Nintendo Switch as the lead platform, and acknowledges the Switch's limitations in handling the game's visuals. He discusses the ongoing consideration of PC development within FuRyu.
The conversation shifts to FuRyu's strategy regarding smartphone ports, with TAKUMI stating that console development remains the primary focus, with smartphone releases considered on a case-by-case basis based on suitability.
The lack of Xbox releases is addressed, attributed to low consumer demand and the lack of internal expertise within FuRyu's development team. TAKUMI expresses personal interest in exploring Xbox releases in the future.
TAKUMI expresses his excitement for Western players to experience Reynatis, emphasizing the planned DLC releases to keep the experience fresh and avoid spoilers. He also discusses the possibility of future art books and soundtracks.
The interview concludes with TAKUMI's personal gaming preferences and a reflection on his favorite projects. He highlights Reynatis' strong thematic message, aiming to resonate with players who feel stifled or marginalized within society.
The email portion of the interview with Yoko Shimomura and Kazushige Nojima offers insights into their creative processes and experiences working on Reynatis. Shimomura describes her creative process and favorite aspects of composing the soundtrack, while Nojima discusses his approach to storytelling and his thoughts on Reynatis' narrative. The interview concludes with everyone's coffee preferences.
The interview provides a comprehensive overview of Reynatis' development and the creative vision behind it.