This extensive interview with Christopher Ortiz, creator of the acclaimed game VA-11 Hall-A, delves into the game's unexpected success, the development process, and the inspirations behind Sukeban Games' newest project, .45 PARABELLUM BLOODHOUND.
Ortiz discusses his role at Sukeban Games, the emotional impact of the game's reception in Japan, and the surprising scale of VA-11 Hall-A's success, exceeding initial sales projections by a significant margin. He reflects on the game's availability across multiple platforms, addressing the cancelled iPad version and expressing openness to future ports, including Xbox.
The interview explores the evolution of Sukeban Games, the collaborative relationship with artist MerengeDoll, and the creative process behind the game's iconic soundtrack, composed by Garoad. Ortiz also shares insights into the merchandise, his involvement in its creation, and his aspirations for future merchandise for .45 PARABELLUM BLOODHOUND.
The discussion touches upon the inspirations behind VA-11 Hall-A's cover art, the popularity of its characters, and Ortiz's approach to character design and development. He reveals his ongoing work on N1RV Ann-A, sharing his creative process and musings on its potential future.
Ortiz shares his thoughts on Suda51's work, including No More Heroes 3 and Travis Strikes Again, and expresses his opinions on Grasshopper Manufacture's current situation under Netease. He reflects on the challenges of international releases and the complexities of navigating import regulations in Argentina.
A significant portion of the interview focuses on .45 PARABELLUM BLOODHOUND, its development, the positive fan reception, and the inspirations behind its unique visual and gameplay styles. Ortiz details the team's approach to development, emphasizing a collaborative and enjoyable process, and shares anecdotes about the challenges and rewards of bringing the project to life.
The interview also delves into the game's design process, including the inspiration for the main character, Reila Mikazuchi, and the evolution of her design. Ortiz clarifies the team's plans for post-release content, confirming the absence of DLC and expressing openness to future platform ports and potential film adaptations.
Ortiz shares details about his daily life, his current gaming experiences, and his perspective on the current state of indie game development. He expresses his admiration for the creativity within the indie scene while also voicing concerns about over-reliance on familiar tropes and mechanics.
The interview concludes with a discussion of The Silver Case, its influence on Ortiz's work, and his thoughts on Suda51. He shares his coffee preferences and expresses his enthusiasm for future collaborations and discussions.
The interview showcases Ortiz's insightful perspectives on game development, creative inspiration, and the indie game landscape, leaving readers eager for future collaborations and updates on .45 PARABELLUM BLOODHOUND.